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Conceptual Devices
designs the conditions under which decisions become possible.
The practice operates before planning and implementation, at the threshold where problems remain unclear yet decisions are already expected.
Design at Conceptual Devices is an epistemic practice, shaping how problems are framed before they are resolved.
The practice unfolds through four epistemic actions:
Displace — assumptions.
Expose — problem structure.
Mediate — forms of knowledge.
Activate — agency.
Conceptual Devices
Anchor 1
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